Inflight
Every designer I know has that one stakeholder who comments on a screenshot from a random meeting and expects it to make it into the build. Inflight is attacking that exact friction, and honestly, it's about time someone made the feedback loop feel native to the prototype instead of bolted on through a third-party tab.
The interesting part is where this sits in the stack. Figma already owns a chunk of the collaboration story, but prototypes are a different beast. People interact with them differently, and the feedback they give is more about flow and behavior than pixel placement. If Inflight nails the lightweight capture experience, it could carve out real space without needing to fight the design tool giants head-on.
I'd want to know how it handles the handoff problem. Feedback inside a prototype is great, but the real test is whether that feedback actually travels into the build tool without someone manually transcribing it. That's where tools like this usually live or die. The concept is sound, the market is real, and the timing feels right. Now it's all about execution and whether the team can keep the experience fast enough that people actually use it instead of falling back to screenshots.
