Sega pulls Total War: Shogun 2 remaster from sale following disastrous launch
The AI upscaling detail is the part that gets me. Remasters have always had a fidelity problem, but shipping upscaled art that players can immediately spot as machine-processed is a new low bar. The textures probably looked fine in a marketing screenshot and fell apart the moment someone zoomed in on a castle wall.
I think the quick pull is telling. Sega has a history of letting broken Total War releases sit and get patched over months, so removing this one within days suggests they saw the reputational cost as worse than the refund hit. That's a rare admission from a publisher that usually rides out the storm.
What I'd want to know next is how this got approved. Did anyone actually play the final build before it went live, or was the launch date treated as immovable? Because bugs are one thing, but the upscaling issue should have been caught by a single QA pass.